// Simple demonstration on using an input device to trigger changes on your // NeoPixels. Wire a momentary push button to connect from ground to a // digital IO pin. When the button is pressed it will change to a new pixel // animation. Initial state has all pixels off -- press the button once to // start the first animation. As written, the button does not interrupt an // animation in-progress, it works only when idle. #include #ifdef __AVR__ #include // Required for 16 MHz Adafruit Trinket #endif // Digital IO pin connected to the button. This will be driven with a // pull-up resistor so the switch pulls the pin to ground momentarily. // On a high -> low transition the button press logic will execute. #define BUTTON_PIN 0 // Le bouton sur la plaquette ESP32 est lié à la broche '0' #define PIXEL_PIN 32 // Digital IO pin connected to the NeoPixels. #define PIXEL_COUNT 120 // Number of NeoPixels // Declare our NeoPixel strip object: Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800); // Argument 1 = Number of pixels in NeoPixel strip // Argument 2 = Arduino pin number (most are valid) // Argument 3 = Pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) boolean oldState = HIGH; int mode = 0; // Currently-active animation mode, 0-9 void setup() { pinMode(BUTTON_PIN, INPUT_PULLUP); strip.begin(); // Initialize NeoPixel strip object (REQUIRED) strip.show(); // Initialize all pixels to 'off' } void loop() { // Get current button state. boolean newState = digitalRead(BUTTON_PIN); // Check if state changed from high to low (button press). if((newState == LOW) && (oldState == HIGH)) { // Short delay to debounce button. delay(20); // Check if button is still low after debounce. newState = digitalRead(BUTTON_PIN); if(newState == LOW) { // Yes, still low if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8 switch(mode) { // Start the new animation... case 0: colorWipe(strip.Color( 0, 0, 0), 50); // Black/off break; case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red break; case 2: colorWipe(strip.Color( 0, 255, 0), 50); // Green break; case 3: colorWipe(strip.Color( 0, 0, 255), 50); // Blue break; case 4: theaterChase(strip.Color(127, 127, 127), 50); // White break; case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red break; case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue break; case 7: rainbow(10); break; case 8: theaterChaseRainbow(50); break; } } } // Set the last-read button state to the old state. oldState = newState; } // Fill strip pixels one after another with a color. Strip is NOT cleared // first; anything there will be covered pixel by pixel. Pass in color // (as a single 'packed' 32-bit value, which you can get by calling // strip.Color(red, green, blue) as shown in the loop() function above), // and a delay time (in milliseconds) between pixels. void colorWipe(uint32_t color, int wait) { for(int i=0; i RGB strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' } strip.show(); // Update strip with new contents delay(wait); // Pause for a moment firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames } } }